![]() ![]() ![]() I wanted new content that took the basic design principles of DmC and used them to build a distinct, novel experience that reflected the core game without simply aping it. I wanted to see how developer Ninja Theory would tackle fleshing out Vergil as a new playable character with his own set of moves and weapons. On the surface, Vergil’s simply lampshading the fact that the finale is a slightly modified version of the first level (albeit populated with much tougher enemies), but he might as well be recounting my giddy inner monologue as I booted up the DLC epilogue for the first time.Īs my original review will attest, I adored DmC: Devil May Cry, and I was quite looking forward to diving back into its ridiculously smooth combat to experience the next chapter of the story. “I’ve been here before,” our titular antihero growls at the start of the final mission in Vergil’s Downfall, “but this time, it’ll be different.”
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